![]() Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific.Ħ0FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0cĢ5-40 fps in GP and 45-60 fps in Time Trial. Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. Playable but would take about 10 minutes to complete a race. The music loops improperly and unlistenable sfx.Ĭontrollers goes crazy (Up and left all the time) Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. ![]() (PM me on reddit if you know why it's so slow) When going into Mario Kart TV the miis have no headsĦ0fps on first screen, 20fps on menu, 10fps in game. ![]() Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. Graphic glitches frequent crashes during loading lighting sometimes absent, sometimes yellowish broken shadowsĢ0-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Stuttering (freezes every few seconds), graphic glitches.ģ0-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches Mario Kart 8 on Cemu 1.26.2 Testing Testing They need to be set as the second, third, forth and fifth controller in Cemu's input settings, while the first controller is set to Wii U Gamepad in order to work.Įnabling MotionPlus will make the wiimotes not function correctly, and some wiimotes struggle to get the nunchucks to work. Mario Kart 8 supports native usage of wiimotes and wiimotes with nunchucks attached. General Settings -> Graphics: Async Compile (only applies if you are using the Vulkan API.Ĭemuhook: Not needed for this title, but if you have it, leave everything set to "default", including the QPC to "Cemu Default". ![]() Game Profile -> CPU Mode: Auto / Multi-core recompiler
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